Camera Shots
- Long shot
- Close up
- Extreme close up
- Medium close up
- Medium long
- Medium shot
- Cut away shot
Camera Angles
- High angle
- Worm angle
- Birdseye view
- Low angle
- Point of view
- Eye level
Camera Movement
- Zoom in
- Zoom out
- Tracking
- Pan (left/right)
- Swish pan (fast/blurred)
- Hitchcock Zoom
Sound Terminology
- Diegetic Sound - can be on or off screen depending on whatever its source is within the frame or outside the frame.
- Non-diegetic Sound - sound that is represented as coming from the source outside the story space
- Title Music - Theme tune, has connotations concerning themes/genres etc.
- Synchronised Sound - sounds which are synchronised or matched with what is viewed.
- Score/Incidental Music - music used to connote tone/atmosphere.
- Sound Motifs - sounds that are used to show a certain character is about to appear or to show something good/bad is about to happen.
- Sound Effects - These can be diegetic or non-digetic depending on whether they have been added to create realism or connote atmosphere.
- Dialogue - characters speaking(this progresses the narrative and reveals the characters personality/views to the audience)
- Voice Over - used to give the audience insight into the thoughts of the character.
- Ambient Sound - natural background sound
- Sound Bridge - sound runs between shots, linking them together and helping the narrative flow.
Editing Terminology
- Continuity editing - 180 degrees rule.
- Parallel editing - a technique of continuously alternating two or more scenes that often happen simultaneously but in different locations.
- Eye-line match -
- Match cut - varied camera position
- Shot/reverse shot - switches between the point of views of speakers in the scene.
- Fades - deliberate fades to black connotes parts of the scene.
- Computer generated images (CGIs)
- Jump cuts - break, caused by removing a section of shots and then splicing what remains.
- Graphic match - any juxtaposition of similar images.
- Long take - something that is on screen for a long time.
- Slow motion - everything slows down.
- Iris in - starts as a wide clip then goes in to a small circle.
- Iris out - starts in a circle then goes out to the whole shot.
- Montage - changes the order of the shots to get different actions.
- Movement match - action begins in one shot then moves to the next.